The December 2015 issue of Model Railroader has an
interesting article on railrcar repair by Matt Snell. I’d been meaning to write
this for a while, so I thought I’d take this opportunity to expand on some of
what matt wrote about. My summer occupation for the past number of years has
been working in the Fleet department at one of Canada’s largest private railcar
owners (I’ll let you do the math on that). One of my primary responsibilities was
reviewing, understanding, and to some extent, auditing railcar repair bills,
both from home shops as well as those received from the railroads for running repairs
made in normal operation of a railcar. As a modeller, I found much of the
information, practices, and procedures fascinating but generally unknown to
many other modellers. We often tend to focus on locomotives or operations as
higher-profile elements of the hobby (anyone else have about one locomotive for
every five freight cars on their layout?), but it seems to me that there aren’t
many “freight car guys” out there. You know who you are, rivet-counters! I
thought I’d try and explain some of what goes into the repair of modern freight
cars and how it can relate to model railroad operations.
Background
Any railroad in North America participating in
interchange (i.e. almost every one except for QNS&L, isolated railroads not
connected to any other, or private passenger carriers) must comply with the
Association of American Railroad (AAR) Manual of Interchange rules. Set out in
the rulebook (actually comprised of an office manual and a field manual) are
lists of correct procedures that ensures safe and fair treatment of a car if
repaired by someone other than the car owner. Approved parts, procedures, and
correct repairs are covered in rules that apply to specific parts or
procedures. For example, rule 36 covers roller bearings, and rule 41 covers
wheels. When a railcar, private or railway-owned, operates in interchange it
almost certainly travels over multiple railroads, and thus can be expected to
be repaired at almost any point in its’ journey. When I say repaired, this may
be from damage (e.g. collision), or from normal wear and tear on consumable
items like brake shoes and wheelsets (wheelset covers the axle, bearings, and
wheels, grouped together for billing purposes). Thus, a standard set of rules
is needed to ensure that repairs are made correctly to the car, regardless of
where they are performed. In general, except in the event of a derailment (or
for some specialty cars including tank cars), a railroad will usually elect to
repair a defective car themselves rather than go through the hassle of
contacting the car owner and coordinating for movement to the owner’s home or
contract shop. Nothing would ever move if every time there was a high-impact
wheelset the car was sent to home shop (nor, in most cases, would it be safe to
do so). Thus, for certain job codes, blanket approval is provided under the interchange
rules for railroads to conduct specific repairs without prior approval from the
car owner. In most instances, for example, a high-impact wheel is changed and
the car owner billed at the end of the month (all AAR billing is done once a
month, at accounting period month-end).
Types of Repairs
The interchange rules cover a wide variety of
possible repairs to railcars of many types. Some repairs are common to all
types (such as replacement of wheelsets), while others are specific to a car
type (e.g. repairing a door on a boxcar). Some defects are detected
automatically such as high-impact wheels, where tread defects result in high
impact forces when the defect (a small deviation from roundness) collides with
the rail surface, resulting in the distinctive sound every time the defective
wheel rotates. Automated Wheel Impact Load Detectors (WILD) use sophisticated
strain gauges placed on the rail to measure train forces and identify
high-impact cars. By knowing the axle number within a train consist, the
detection equipment can identify the axle’s position within a train and match
it to a certain wheel on a railcar based on reading its’ automatic equipment
identification (AEI) tags, which are RFID transponders located on opposite
corners of a railcar (2 per car). When a high impact alert is generated, it is
reported through Railinc, the AAR’s electronic data interface with car owners,
and monitored until it exceeds allowable limits. When that occurs, the car is
flagged in a railroad’s computer system for replacement of the wheelset with
the defective wheel. Similar processes occur for hotbox detection (thermal
scanners, acoustic detection equipment). Another potential defect is an air
brake test; every railcar must have a five-year brake test conducted, which is
them reported in UMLER (Universal Mechanical Language and Equipment Register, a
Railinc online tool for railcar data management). If a car exceeds five years
without a brake test, it will be bad ordered to the railroad’s nearest shop
track, and the brake test conducted. Similar to WILD detectors, truck hunting
detectors can sense excessive lateral loads in the rails, an indicator that a
truck on a railcar is “hunting”. That is, as the truck components wear,
alignment between the bolster and sideframes weakens, allowing the wheels to
oscillate from side to side instead of tracking a straight path. This condition
is known cause derailments, particularly on long, light cars such as flatcars
and gons. A truck hunting alert will usually trigger a trip to a repair track
or home shop to tear down the truck(s) and replace any worn components (such as
friction wedges).
Other defects are noted upon inspection. For
example, when a train is assembled at a yard, a carman will observe a roll-by
inspection, or drive the length of the train and look for defects. These can
include things like: dragging equipment (air hoses), thin wheels, defective
safety appliances (handrails), defective reflective striping, or loose or shifted
loads. Still other defects are noticed by operating crews, such as: defective
coupler cut levers, broken knuckles, or air brake problems (e.g. defective air
brake valves).
Repairing Those Defects
After reading the above section, it may seem like
there are a lot of things that can go wrong with a railcar; that is generally
true, but a railcar is not likely to have multiple defects at the same time
(though, for example, while brake testing a car, the carman might also notice
other defects such as a cracked coupler body). Likewise, the frequency with
which a car may require repairs (except perhaps, for brake shoes) is usually
very low. Unless required due to collision or derailment, a car may run thousands
of miles without any major repairs. But when a car does need to be repaired,
where does it go? Generally, the nearest place capable of repairing it. Most
larger yards on Class 1 railroads incorporate some form of a repair-in-place
(RIP) track where minor/quick repairs can be made with minimal delay in
transit, especially important for loaded cars. A typical RIP track will usually
have somewhere that the car can be jacked up (to replace wheelsets or truck
components), and may be located adjacent to a building used by carmen to store
parts or for office space. Sometimes, a RIP track may have its’ own car mover
(e.g. Trackmobile) to avoid tying up other yard engines. Some shortlines that
do not have capacity to conduct repairs may have an arrangement in place for a
nearby Class 1 to conduct repairs.
If a railroad determines that a repair is beyond
the scope of what they can handle, such as derailment damage or specialized
repairs on tank cars, hopper cars, or other specialty equipment, they can
contact the car owner and request disposition to a home shop (operated by the
car owner, such as a leasing company), or a third-party repair shop designated
by the car owner (assuming car is safe to move on it’s own wheels). If a car is
damaged heavily, either from a wreck, or through typical operation (such as a
broken sill), and the car is not safe to move on own wheels, the railroad can
settle with the car owner for depreciated value (I think I’ll do a future post
on this, as this is a lot of what I worked on during my tenure at my summer
employer).
Bad Order Cars and the Model Railroader
This is all interesting prototype information (to
me, anyhow), but how does this relate to model railroad operations? Have you
ever been switching in a yard and you can’t make a joint because one car has a
broken coupler? (Recall those lousy plastic couplers Walthers used for years?!)
While we may not be able to implement automated defect detection on a model
railroad (but wouldn’t that be cool?) we can still interact with bad order
cars. Similar to above, if you find a car with a missing coupler spring, bad
order it to the RIP track. If you don’t have one on your layout or yard,
perhaps park the car on a lightly used spur or siding where the carman can come
on-site and repair it. Another common problem with model railcars is tight (or
loose) trucks, leading to derailments or excessive (unprototypical) rocking and
rolling while in motion. Dragging coupler trip pins are another reason your
yard crew could send a car to the RIP track. There are many other reasons I’m
sure, and these are just a few. An alternative that I have seen modeled is to
randomly bad order a car during an operating session. This mainly applies to
modern layouts where one has modeled a WILD or hotbox detector, but in theory,
anyone can spot a wheelset with a thin rim or that is high impact (for
steam-era modelers, repacking the journal waste would be a common bad order
reason). For even more realism, Boulder Creek Engineering has developed an HO
scale defect detector remarkably similar to prototype railroads’ defect
detectors (http://www.bouldercreekengineering.com/trainboss.php) . One can
program the automated voice messages, defect types (hotboxes, dragging
equipment, etc), and defect probability. The system uses optical sensors to count
axles and will playback other data as well (temperature, speed, etc). I think
it’s a pretty neat way to add some realism, especially for your operating crew
whose train gets caught by the detector with a defect!
A typical RIP track doesn’t need much to be set up
as such. The primary consideration is a safe place to jack a car, such as a
concrete pad or wooden planks to create a relatively flat surface. Likewise,
crane(s), forklifts, and spare components such as wheelsets can also be placed
near the RIP track for added realism. And if you have the space, one might
place a carman’s office nearby, or have the carman work out of the yard office
if a separate building isn’t possible.
I think that’s enough for now,
‘Til next time,
-
Peter.
That's great information and detail, Peter! A RIP track is a great idea. On my layout I have a car repair company that I send bad ordered cars to. I have a little form that I fill out with the car number, date, and a checklist of defects (dangling coupler, wheels, etc.)
ReplyDelete